• About SHIO


    About SHIO


    SHIO is a challenging platformer featuring responsive, fluid gameplay action and an atmospheric, unique art style. The game combines a satisfying chain-jumping mechanic inspired by old kung-fu films with surprising obstacles. As the game progresses, mechanics and elements from previous levels are combined into brutally difficult levels that feel incredibly satisfying to master.


    You play as a mysterious warrior with a hidden past, using his skills and yours to work your way through a punishing maze of an ancient Chinese village built by unseen hands. Over time, the story unfolds and you learn more about the man's past, helping him find a purpose beyond the maze.


    Who is he? What is this place? Why does the same girl always come into his dreams?


    Play SHIO to find the answers, for the mysterious man and for yourself.





    当「汐」最初的作者廖轶开始创作这个游戏的时候,他还是一个大四的学生,每天忙于这个极费精力的毕业设计,让他的大四时光显得与众不同——但也使得「汐」入围了2014年的IGF China学生组。



    Game Feature


    *Brutal difficulty

    *Stylish 2D graphics inspired by ancient Chinese architecture and painting

    *Challenging gameplay mechanics

    *Evocative and atmospheric story


    * 超高難度

    * 風格化的2D美術設計

    * 東方式的建築表現

    * 不同關卡擁有不同的主題機關

    * 奇特而又詭異的世界觀

    * 哀傷而又隱秘的故事

    About The Team


    In 2014, this early demo of SHIO was honored at GDC China as a student work for excellent art direction. Shortly afterwards, Yi brought SHIO to Coconut Island to create a more polished and fleshed-out version of the game. Since then, the team has been hard at work, making a version of the game with more beautiful graphics, more intricate obstacles, and a more evocative world and story.


    Devvi Deng is the programming lead for SHIO. He loves Xenogears and Silent Hill, and believes that games can help young people understand the complicated relationship between the spiritual and physical worlds.









    Coconut Island is an independent game studio based in Shanghai, China. Founded in 2009, we're committed to creating innovative games of all kinds that we really love to play ourselves. Our games have been won many awards and nominations at IGF China, Unity Awards. Besides we released Naughty Kitties and One Tap Hero on Xbox One and PS Vita as one of the first Chinese developers who made console game. We also help to organize China's biggest indie games community/conference, IndieACE with our own experience as earliest Chinese indie.


    椰岛游戏创立于2009年,团队位于上海,致力于在各平台创造独特的游戏。椰岛作为索尼和微软在中国国内的首批合作伙伴,配合两大主机中国版的首发,在XBox One和PlayStation平台上发售了「决战喵星」和「小小白日梦」等作品,与各位玩家和游戏人们共同见证了历史。











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